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Learning Objectives Guidance in developing our careers Published by Ryan Boucher @ 11:55 pm

Following on from yesterdays post.

Each discipline consists a set of learning objectives that a tester should eventually learn. The goal is that each learning objective helps guide the tester in their studies.

The learning objectives cover five things:

Concepts – theoretical constructs relating to the discipline. For example the performance discipline has “understands what CPU starvation is and how it impacts performance.”

Responsibilities – cover what, as a tester, I am responsible for. What I should be covering when I test a system. The business domain knowledge discipline has such responsibilities as “the identification of systems that require failure evident capabilities but do not feature them”

Techniques – are different ways of approaching a problem. For example the user interaction discipline has ‘hallway testing’ technique which can be used to identify user interaction issues; however hallways may not be available, as such the ‘think aloud’ technique can be applied for the same goal.

Artefacts – are the manifestations of the work performed by testers; this includes test cases and defects and test plans and performance test plans.

Lenses – are different ways of looking at a system within the bounds of discipline; this help the tester narrow their focus of the system. Each lens is applied one at a time. The behaviour and functionality discipline has such lenses as: Behaviour, Functionality, Compliance and Data Integrity

[to be continued...]

My Mug Ryan Boucher is a Software Inquisitor and is passionate about it. You can find a whole raft of articles and anecdotes about software testing and other topics he gets excited about.
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